GodWars

(Redirected from God Wars II)

GodWars is a family of MUD engines derived from Merc,[2][3] created in 1995 by Richard Woolcock, also known as "KaVir".[4][5][3] GodWars' setting is influenced by White Wolf's World of Darkness.[6]

God Wars 2
God Wars II logo
Developer(s)Richard Woolcock
SeriesGodWars
Enginecustom codebase
Platform(s)OS independent
ReleaseMarch 10, 2002[1]
Genre(s)MMORPG
Mode(s)multiplayer

In 1996 the code was illegally released and advertised on a website for free download.[7] After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.[8]

The original GodWars was later renamed Dark City then Last City, with added wilderness code.[9]

Since 2000, between 28 and 84 derivatives of the God Wars code have been active,[10][3][11] including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.[12]

God Wars II

MUSHclient screenshot showing a typical dungeon in God Wars II.

In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars,[3] with a more personal dark fantasy universe.

Combat System

The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together.[13][14] This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.[citation needed]

The combat system was prototyped in his earlier Gladiator Pits MUD,[3] which won the maintainability award in a public coding competition, the 16K MUD competition,[15][7] and has been called "stunning".[16]

Other Features

God Wars II is also noted for its war mini-game (a strategic poker variant) and its helpful graphical MUSHclient interface. This interface includes a map that the user can click to travel faster and mechanical shortcuts. The game has a large world, without rooms typical of MUDs but using coordinates, and a process for advanced character customization.[3][14]

References

External links