Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable character crowds based on independent agents.[2] It is developed by Golaem, a France-based software company.
Developer(s) | Golaem |
---|---|
Initial release | May 2011 |
Stable release | 8.0.3 / November 3, 2021[1] |
Written in | C++, MEL, Python |
Operating system | Linux, Windows |
Platform | x64 |
Available in | English |
Type | 3D Computer Graphics |
License | Proprietary |
Website | golaem |
History
- The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
- V1.1 was released in June 2011 with the added support of 3Delight.[6]
- During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd capabilities.[8]
- V1.2 was released in September 2011, it was the first version supporting Chaos Group's V-Ray rendering engine and using Disney's Partio particle cache.[9]
- V1.3 was released in November 2011, added new character behaviors relying on IK. At the same time, the new pricing was announced, as well as the official Golaem Crowd blog.[10][11]
- V1.5 was released in July 2012.
- V2.0 was released in August 2012, added a graphical behavior editor, as well as ragdoll physics and formations.[12]
- V2.2 was released in January 2013, added support for Solid Angle's Arnold rendering engine.[13]
- V3.0 was released in December 2013, added n-peds support, flocks behaviors and a new previsualization.[14]
- V3.1 was released in February 2014, added visual debug and Arnold mtoa 1.x compatibility.[15]
- V4.0 was released in March 2015, added timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]
In production
Some examples where Golaem Crowd was used in production includes:
- ALÉSIA, le rêve d'un roi nu,[17][18][19] by Mikros Image (post-production)
- Once Upon a Time,[20] by Zoic Studios
- Nissan Juke commercial,[21] by Mikros Image (post-production)
- Orange Sport Be Prepared commercial,[22] by Mikros Image (post-production)
- Asterix and Obelix: God Save Britannia,[23] by Mikros Image (post-production)
- Warm Bodies,[24][25] by Look Effects
- Nike 'Dare to be Brazilian' commercial,[1][26][27] by Framestore
- Game of Thrones, [28][29][30] by Pixomondo
- Der Medicus,[31] by Pixomondo
- Sky Sports 'Making Sports Better',[32] by Framestore
- Hercules,[33] by Milk VFX and Cinesite
- Dracula Untold,[34] by Framestore and Milk VFX
- Dawn of the Planet of the Zombies and the Giant Killer Planets on Some Serious Acid,[35] a short film by Alf Lovvold
- Woodlawn, [36] by Red Sky Studios
- Guitar Hero Live,[37] by Framestore and FreeStyleGames
- Norm of the North[38]
- Pirates of the Caribbean: Dead Men Tell No Tales[39]
Compatible renderers
- Pixar's RenderMan[40][41]
- Chaos Group's V-Ray[42][43]
- Guerilla Render[44]
- Solid Angle’s Arnold[13]
- Mental Ray
- 3Delight
- Redshift
See also
References
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