Golaem Crowd

Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable character crowds based on independent agents.[2] It is developed by Golaem, a France-based software company.

Golaem Crowd
Developer(s)Golaem
Initial releaseMay 2011; 13 years ago (2011-05)
Stable release
8.0.3 / November 3, 2021; 2 years ago (2021-11-03)[1]
Written inC++, MEL, Python
Operating systemLinux, Windows
Platformx64
Available inEnglish
Type3D Computer Graphics
LicenseProprietary
Websitegolaem.com/content/product/golaem

History

  • The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
  • V1.1 was released in June 2011 with the added support of 3Delight.[6]
  • During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd capabilities.[8]
  • V1.2 was released in September 2011, it was the first version supporting Chaos Group's V-Ray rendering engine and using Disney's Partio particle cache.[9]
  • V1.3 was released in November 2011, added new character behaviors relying on IK. At the same time, the new pricing was announced, as well as the official Golaem Crowd blog.[10][11]
  • V1.5 was released in July 2012.
  • V2.0 was released in August 2012, added a graphical behavior editor, as well as ragdoll physics and formations.[12]
  • V2.2 was released in January 2013, added support for Solid Angle's Arnold rendering engine.[13]
  • V3.0 was released in December 2013, added n-peds support, flocks behaviors and a new previsualization.[14]
  • V3.1 was released in February 2014, added visual debug and Arnold mtoa 1.x compatibility.[15]
  • V4.0 was released in March 2015, added timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]

In production

Some examples where Golaem Crowd was used in production includes:

Compatible renderers

See also

References