PowerVR

(Redirected from PowerVR SGXMP)

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).

The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use.

PowerVR accelerators are not manufactured by PowerVR, but instead their IP blocks of integrated circuit designs and patents are licensed to other companies, such as Texas Instruments, Intel, NEC, BlackBerry, Renesas, Samsung, Sony, STMicroelectronics, Freescale, Apple,[1] NXP Semiconductors (formerly Philips Semiconductors), and many others.

Technology

The PowerVR chipset uses a method of 3D rendering known as tile-based deferred rendering (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in a triangle strip or an indexed format. Unlike other architectures, polygon rendering is (usually) not performed until all polygon information has been collated for the current frame. Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred.

In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image.

Tiles are rendered using a process similar to ray-casting. Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle.[dubious ]

This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by the polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.)More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile is visited just once per frame.

PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualized the idea with their abandoned Talisman project. Gigapixel, a company that developed IP for tile-based 3D graphics, was purchased by 3dfx, which in turn was subsequently purchased by Nvidia. Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for a limited amount of geometry.[2]

ARM began developing another major tile based architecture known as Mali after their acquisition of Falanx.

Intel uses a similar concept in their integrated graphics products. However, its method, called zone rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image.

Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon.

Today, the PowerVR software and hardware suite has ASICs for video encoding, decoding and associated image processing. It also has virtualisation, and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.[3]Newest PowerVR Wizard GPUs have fixed-function Ray Tracing Unit (RTU) hardware and support hybrid rendering.[4]

PowerVR Graphics

Series1 (NEC)

VideoLogic Apocalypse 3Dx (NEC PowerVR PCX2 chip)
NEC D62011GD (PowerVR PCX2)

The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs.[5][6] This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering was notable for the time.

The single-chip PCX1 was released in retail as the VideoLogic Apocalypse 3D[7] and featured an improved architecture with more texture memory, ensuring better game compatibility. This was followed by the further refined PCX2, which clocked 6 MHz higher, offloaded some driver work by including more chip functionality[8] and added bilinear filtering, and was released in retail on the Matrox M3D[9] and Videologic Apocalypse 3Dx cards. There was also the Videologic Apocalypse 5D Sonic, which combined the PCX2 accelerator with a Tseng ET6100 2D core and ESS Agogo sound on a single PCI board.

The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the 3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However, the PowerVR approach of rendering to the 2D card's memory meant that much higher 3D rendering resolutions could be possible in theory, especially with PowerSGL games that took full advantage of the hardware.

  • All models support DirectX 3.0 and PowerSGL, MiniGL drivers available for select games
ModelLaunchFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
Midas31996?266661:166666600.242SDR+FPM232+162
PCX11996500460601:160606000.48SDR64
PCX21997350466661:166666600.528SDR64
  • 1 Texture mapping units: render output units
  • 2 Midas3 is 3-chip (vs. single-chip PCX series) and uses a split memory architecture: 1 MB 32-bit SDRAM (240 MB/s peak bandwidth) for textures and 1 MB 16-bit FPM DRAM for geometry data (and presumably for PCI communication). PCX series has only texture memory.

Series2 (NEC)

The second generation PowerVR2 ("PowerVR Series2", chip codename "CLX2") was brought to market in the Dreamcast console between 1998 and 2001. As part of an internal competition at Sega to design the successor to the Saturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo2. It was called "the Highlander Project" during development.[10] The PowerVR2 was paired with the Hitachi SH-4 in the Dreamcast, with the SH-4 as the T&L geometry engine and the PowerVR2 as the rendering engine.[11] The PowerVR2 also powered the Sega Naomi, the upgraded arcade system board counterpart of the Dreamcast.

However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market,[12] in late 1999. The Neon 250 was nevertheless competitive with the RIVA TNT2 and Voodoo3.[13] The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast, such as a halved tile size, among others.

  • All models are fabricated with a 250 nm process
  • All models support DirectX 6.0
  • PMX1 supports PowerSGL 2 and includes a MiniGL driver optimized for Quake III Arena
ModelLaunchMemory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
CLX2[11]199881001001:132003200 2
100 3
3200 2
100 3
7 40.8SDR64
PMX11999321251251:112512512501SDR64
  • 1 Texture mapping units: render output units
  • 2 Fillrate for opaque polygons.
  • 3 Fillrate for translucent polygons with hardware sort depth of 60.
  • 4 Hitachi SH-4 geometry engine calculates T&L for more than 10 million triangles per second. CLX2 rendering engine throughput is 7 million triangles per second.

Series3 (STMicro)

In 2000, the third generation PowerVR3 STG4000 KYRO was released, manufactured by new partner STMicroelectronics. The architecture was redesigned for better game compatibility and expanded to a dual-pipeline design for more performance. The refresh STM PowerVR3 KYRO II, released later in 2001, likely had a lengthened pipeline to attain higher clock speeds[14] and was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS in some benchmarks of the time, despite its modest specifications on paper and lack of hardware transform and lighting (T&L), a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers.[15] As games increasingly started to include more geometry with this feature in mind, the KYRO II lost its competitiveness.

The KYRO series had a decent featureset for a budget-oriented GPU in their time, including a few Direct3D 8.1-compliant features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering were also present.[16][17][18] KYRO II could also perform Dot Product (Dot3) Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks.[19] Omissions included hardware T&L (an optional feature in Direct3D 7), Cube Environment Mapping and legacy 8-bit paletted texture support. While the chip supported S3TC/DXTC texture compression, only the (most commonly used) DXT1 format was supported.[20] Support for the proprietary PowerSGL API was also dropped with this series.

16-bit output quality was excellent compared to most of its competitors, thanks to rendering to its internal 32-bit tile cache and downsampling to 16-bit instead of straight use of a 16-bit framebuffer.[21] This could play a role in improving performance without losing much image quality, as memory bandwidth was not plentiful. However, due to its unique concept on the market, the architecture could sometimes exhibit flaws such as missing geometry in games, and therefore the driver had a notable amount of compatibility settings, such as switching off the internal Z-buffer. These settings could cause a negative impact on performance.

A second refresh of the KYRO was planned for 2002, the STG4800 KYRO II SE. Samples of this card were sent to reviewers but it does not appear to have been brought to market. Apart from a clockspeed boost, this refresh was announced with a "EnT&L" HW T&L software emulation, which eventually made it into the drivers for the previous KYRO cards starting with version 2.0. The STG5500 KYRO III, based upon the next-generation PowerVR4, was completed and would have included hardware T&L but was shelved due to STMicro closing its graphics division.

ModelLaunchFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
STG4000 KYRO2000[22]25032/641151152:223023023001.84SDR128
STG4500 KYRO II200118032/641751752:235035035002.8SDR128
STG4800 KYRO II SE2002180642002002:240040040003.2SDR128
STG5500 KYRO IIINever Released130642502504:410001000100008DDR128

Series4 (STMicro)

PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX. MBX, and its SGX successors, were licensed a number of the top mobile semiconductor manufacturers in their mobile SoC chipsets, including Intel, Texas Instruments, Samsung, NEC, NXP Semiconductors, Freescale, Renesas, SiRF, Marvell, and Sunplus.[23]

These mobile chipsets with MBX IP in turn were used in several high-end cellphones and smartphones, including the original iPhone and iPod Touch (with Samsung S5L8900), Nokia N95 and Motorola RIZR Z8 (with TI OMAP 2420), and the Sony Ericsson P1 and M600 (NXP Nexperia PNX4008). It was also used in some PDAs such as the Dell Axim X50V and X51V featuring the Intel 2700G co-processor, as well as in set-top boxes featuring the MBX Lite-powered Intel CE 2110.

There were two variants: MBX and MBX Lite. Both had the same feature set, where the MBX was optimized for speed and MBX Lite was optimized for low power consumption. The MBX could also be paired up with options to include either a full or lite FPU, and/or full or lite VGP (Vector Graphics Processor).

ModelYearDie Size (mm2)[a]Core configFillrate (@ 200 MHz)Bus width (bit)API (version)
MTriangles/s[a]MPixel/s[a]DirectXOpenGL
MBX LiteFeb 20014@130 nm?0/1/1/11.0100647.0, VS 1.11.1
MBXFeb 20018@130 nm?0/1/1/11.68150647.0, VS 1.11.1

Series5 (SGX)

PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL ES 2.0 and DirectX 10.1 with Shader Model 4.1.

The SGX GPU core is included in several popular systems-on-chip (SoC) used in many portable devices. Apple uses the A4 (manufactured by Samsung) in their iPhone 4, iPad, iPod Touch, and Apple TV, and uses the Apple S1 in the Apple Watch. Texas Instruments' OMAP 3 and 4 series SoC's are used in the Amazon's Kindle Fire HD 8.9", Barnes and Noble's Nook HD(+), BlackBerry PlayBook, Nokia N9, Nokia N900, Sony Ericsson Vivaz, Motorola Droid/Milestone, Motorola Defy, Motorola RAZR D1/D3, Droid Bionic, Archos 70, Palm Pre, Samsung Galaxy SL, Galaxy Nexus, Open Pandora, and others. Samsung produces the Hummingbird SoC and uses it in their Samsung Galaxy S, Galaxy Tab, Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also in Meizu M9 smartphone.

Intel used a number of SGX products in its Menlow, Moorestown, Medfield and Clover Trail+ Atom-based MID platforms. Using the SGX graphics chipsets helped Intel to successfully achieve the ultra-low power budgets required for passively cooled devices, such as smartphones, tablets and netbooks.[24] However, the significant difference in graphics architecture resulted in poor driver support.[25]

ModelYearDie Size (mm2)[a]Core config[b]Fillrate (@ 200 MHz)Bus width (bit)API (version)GFLOPS(@ 200 MHz)Frequency
MTriangles/s[a]MPixel/s[a]OpenGL ESOpenGLDirect3D
SGX520Jul 20052.6@65 nm1/1710032-1282.00.8200
SGX530Jul 20057.2@65 nm2/11420032-1282.01.6200
SGX531Oct 2006?2/11420032-1282.01.6200
SGX535Nov 2007?2/21440032-1282.02.19.0c1.6200
SGX540Nov 2007?4/22040032-1282.02.13.2200
SGX545Jan 201012.5@65 nm4/24040032-1282.03.210.13.2200

Series5XT (SGX)

PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). The Allwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. The Apple iPad 2 and iPhone 4S with the A5 SoC also feature a dual-core SGX543MP2. The iPad (3rd generation) A5X SoC features the quad-core SGX543MP4.[26] The iPhone 5 A6 SoC features the tri-core SGX543MP3. The iPad (4th generation) A6X SoC features the quad-core SGX554MP4. The Exynos variant of the Samsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz.

ModelDateClustersDie Size (mm2)Core config[c]FillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 200 MHz,per core)
MPolygons/s(GP/s)(GT/s)OpenGL ESOpenGLOpenCLDirect3D
SGX543Jan 20091-165.4@32 nm4/2353.2?128-256?2.02.0?1.19.0 L16.4
SGX544Jun 20101-165.4@32 nm4/2353.2?128-256?2.00.01.19.0 L36.4
SGX554Dec 20101-168.7@32 nm8/2353.2?128-256?2.02.11.19.0 L312.8

These GPU can be used in either single-core or multi-core configurations.[27]

Series5XE (SGX)

Introduced in 2014, the PowerVR GX5300 GPU[28] is based on the SGX architecture and is the world's smallest Android-capable graphics core, providing low-power products for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers.

Series6 (Rogue)

PowerVR Series6 GPUs[29] are based on an evolution of the SGX architecture codenamed Rogue. ST-Ericsson (now defunct) announced that its Nova application processors would include Imagination's next-generation PowerVR Series6 architecture.[30] MediaTek announced the quad-core MT8135 system on a chip (SoC) (two ARM Cortex-A15 and two ARM Cortex-A7 cores) for tablets.[31] Renesas announced its R-Car H2 SoC includes the G6400.[32] Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU.[33] The Apple A7 SoC integrates a graphics processing unit (GPU) which AnandTech believes to be a PowerVR G6430 in a four cluster configuration.[34]

Intel also continued its use of PowerVR graphics exclusively in its ultra-low-power Merrifield and Moorefield smartphone Atom platforms.[35]

PowerVR Series 6 GPUs have 2 TMUs/cluster.[36]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS (@ 600 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
G6100Feb 20131??@28 nm1/416?2.42.4128?1.13.12.x1.29.0 L338.4 / 57.6
G6200Jan 20122??@28 nm2/232?2.42.4??3.210.076.8 / 76.8
G6230Jun 20122??@28 nm2/232?2.42.4??76.8 / 115.2
G6400Jan 20124??@28 nm4/264?4.84.8??153.6/153.6
G6430Jun 20124??@28 nm4/264?4.84.8??153.6 / 230.4
G6630Nov 20126??@28 nm6/296?7.27.2??230.4 / 345.6

Series6XE (Rogue)

PowerVR Series6XE GPUs[37] are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3).[38] Rockchip and Realtek have used Series6XE GPUs in their SoCs.

PowerVR Series 6XE GPUs were announced on January 6, 2014.[38]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 600 MHz)
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
G6050Jan 20140.5??@28 nm?/????????1.13.13.21.29.0 L3?? / ??
G6060Jan 20140.5??@28 nm?/????????9.0 L3?? / ??
G6100 (XE)Jan 20141??@28 nm?/????????9.0 L338.4
G6110Jan 20141??@28 nm?/????????9.0 L338.4

Series6XT (Rogue)

PowerVR Series6XT GPUs[39] aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color.[40] The Apple iPhone 6, iPhone 6 Plus and iPod Touch (6th generation) with the A8 SoC feature the quad-core GX6450.[41][42] An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model (released in 2014). The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs.

PowerVR Series 6XT GPUs were unveiled on January 6, 2014.[43]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 450 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GX6240Jan 20142??@28 nm2/464/128??????1.13.13.31.210.057.6/115.2
GX6250Jan 20142??@28 nm2/464/128352.82.8128?57.6/115.2
GX6450Jan 2014419.1mm2@28 nm4/8128/256??????115.2/230.4
GX6650Jan 20146??@28 nm6/12192/384??????172.8/345.6
GXA6850Unannounced838mm2@28 nm8/16256/512????128?230.4/460.8

Series7XE (Rogue)

PowerVR Series 7XE GPUs were announced on 10 November 2014. When announced, the 7XE series contained the smallest Android Extension Pack compliant GPU.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 600 MHz)
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GE7400Nov 20140.51.13.11.2 embedded profile9.0 L319.2
GE7800Nov 2014138.4

Series7XT (Rogue)

PowerVR Series7XT GPUs[44] are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models (released in 2015) as well as the Apple iPhone SE model (released in 2016) and the Apple iPad model (released in 2017) respectively. An unannounced 12 cluster variant was used in the Apple A9X SoC for their iPad Pro models (released in 2015).

PowerVR Series 7XT GPUs were unveiled on 10 November 2014.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 650 MHz) FP32/FP16
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GT7200Nov 201422/464/1281.13.13.3 (4.4 optional)1.2 embedded profile (FP optional)10.0 (11.2 optional)83.2/166.4
GT7400Nov 201444/8128/256166.4/332.8
GT7600Nov 201466/12192/384249.6/499.2
GT7800Nov 201488/16256/512332.8/665.6
GTA7850Unannounced1212/24384/768499.2/998.4
GT7900Nov 20141616/32512/1024665.6/1331.2

Series7XT Plus (Rogue)

PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels. Further improvements in shared virtual memory also enable OpenCL 2.0 support. The GT7600 Plus is used in the Apple iPhone 7 and iPhone 7 Plus models (released in 2016) as well as the Apple iPad model (released in 2018).

PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016.

Series7XT Plus achieve up to 4x performance increase for vision applications.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 900 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GT7200 PlusJanuary 20162?2/464/128441.13.23.3 (4.4 optional)1.0.12.0??115.2/230.4
GT7400 PlusJanuary 20164?4/8128/25688230.4/460.8
GT7600 PlusJune 20166??@10 nm6/12192/38412124.412345.6/691.2

The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters.

The new GPUs include new feature set enhancements with a focus on next-generation compute:

Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8)Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0

Series8XE (Rogue)

PowerVR Series8XE GPUs support OpenGL ES 3.2 and Vulkan 1.x and are available in 1, 2, 4 and 8 pixel/clock configurations,[45] enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices.

PowerVR Series 8XE were announced February 22, 2016 at the Mobile World Congress 2016. They are an iteration of the Rogue microarchitecture and target entry-level SoC GPU market.New GPUs improve the performance/mm² for the smallest silicon footprint and power profile, while also incorporating hardware virtualization and multi-domain security.[46] Newer model were later released in January 2017, with a new low end and high end part.[47]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 650 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE8100January 20170.25 USC??0.650.651.13.2?1.11.2 EP9.3 (optional)10.4 / 20.8
GE8200February 20160.25 USC??1.31.310.4 / 20.8
GE8300February 20160.5 USC??0.52.62.620.8 / 41.6
GE8310February 20160.5 USC??0.52.62.620.8 / 41.6
GE8430January 20172 USC??5.25.283.2 / 166.4

Series8XEP (Rogue)

PowerVR Series8XEP were announced January 2017. There are an iteration of the Rogue microarchitecture and target the mid range SoC GPU market, targeting 1080p. The Series8XEP remains focused on die size and performance per unit

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 650 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE8320January 20171 USC??2.62.61.13.2?1.11.2 EP?41.6 / 83.2
GE8325January 20171 USC??2.62.641.6 / 83.2
GE8340January 20172 USC??2.62.683.2 / 166.4

Series8XT (Furian)

Announced on 8 March 2017, Furian is the first new PowerVR architecture since Rogue was introduced five years earlier.[48]

PowerVR Series 8XT were announced March 8, 2017. It is the first series GPU's based on the new Furian architecture. According to Imagination, GFLOPS/mm² is improved 35% and Fill rate/mm2 is improved 80% compared to the 7XT Plus series on the same node.[citation needed] Specific designs have not been announced as of March 2017. Series8XT features 32-wide pipeline clusters.

ModelDateClustersDie Size (mm2)Cluster config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS

FP32/FP16 per clock

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GT8525March 201722/?64881.13.2+?1.12.0?192/96
GT8540[49]January 201844/?12816163.2?1.12.0?384/192

Series9XE (Rogue)

Announced in September 2017, Series9XE family of GPUs benefit from up to 25% Bandwidth savings over the previous generation GPUs. The Series9XE family is targeted for set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCsNote: Data in table is per cluster.[50]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE9000September 20170.2516/10.65 @650 MHz0.65 @650 MHz1.13.211.2 EP10.4 @650 MHz
GE9100September 20170.2516/21.3 @650 MHz1.3 @650 MHz10.4 @650 MHz
GE9115January 20180.532/21.3 @650 MHz1.3 @650 MHz20.8 @650 MHz
GE9210September 20170.532/42.6 @650 MHz2.6 @650 MHz20.8 @650 MHz
GE9215January 20180.532/42.6 @650 MHz2.6 @650 MHz20.8 @650 MHz
GE9420September 2017

Series9XM (Rogue)

The Series9XM family of GPUs achieve up to 50% better performance density than the previous 8XEP generation. The Series9XM family targets mid-range smartphone SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GM9220September 2017164/42.6 @650 MHz2.6 @650 MHz1.13.211.2 EP41.6 @650 MHz
GM9240September 20172128/42.6 @650 MHz2.6 @650 MHz83.2 @650 MHz

Series9XEP (Rogue)

The Series9XEP family of GPUs was announced on December 4, 2018.[51] The Series9XEP family supports PVRIC4 image compression.[52] The Series9XEP family targets set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE9608December 20180.532/???1.13.211.2 EP20.8 @650 MHz
GE9610December 20180.532/?
GE9710December 20180.532/?
GE9920December 2018164/?41.6 @650 MHz

Series9XMP (Rogue)

The Series9XMP family of GPUs was announced on December 4, 2018.[51] The Series9XMP family supports PVRIC4 image compression.[52] The Series9XMP family targets mid-range smartphone SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GM9740December 20182128/???1.13.211.2 EP83.2 @650 MHz

Series9XTP (Furian)

The Series9XTP family of GPUs was announced on December 4, 2018.[51] The Series9XTP family supports PVRIC4 image compression.[52] The Series9XTP family targets high-end smartphone SoCs. Series9XTP features 40-wide pipeline clusters.

IMG A-Series (Albiorix)

The A-Series GPUs offer up to 250% better performance density than the previous Series 9. These GPUs are no longer called PowerVR, they are called IMG.[53]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)

@1 GHz

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
IMG AXE-1-16[54]December 2019???11.13.x??1.2 EP?16
IMG AXE-2-16[55]?216
IMG AXM-8-256[56]??82.0 EP256
IMG AXT-16-512[57]216512
IMG AXT-32-1024[58]4321024
IMG AXT-48-15366481536
IMG AXT-64-20488642048

IMG B-Series

The B-Series GPUs offer up to 25% lower die space and 30% lower power than the previous A-Series.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)

@1 GHz

MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCL
IMG BXE-1-16October 20201.23.x3.0
IMG BXE-2-32
IMG BXE-4-32
IMG BXE-4-32 MC2
IMG BXE-4-32 MC3
IMG BXE-4-32 MC4
IMG BXM-4-64 MC1
IMG BXM-4-64 MC2
IMG BXM-4-64 MC3
IMG BXM-4-64 MC4
IMG BXM-8-256
IMG BXS-1-16
IMG BXS-2-32
IMG BXS-2-32 MC2
IMG BXS-4-32 MC1
IMG BXS-4-32 MC2
IMG BXS-4-32 MC3
IMG BXS-4-32 MC4
IMG BXS-4-64 MC1
IMG BXS-4-64 MC2
IMG BXS-4-64 MC3
IMG BXS-4-64 MC4
IMG BXS-8-256
IMG BXS-16-512
IMG BXS-32-1024 MC1
IMG BXS-32-1024 MC2
IMG BXS-32-1024 MC3
IMG BXS-32-1024 MC4
IMG BXT-16-512
IMG BXT-32-1024 MC1
IMG BXT-32-1024 MC2
IMG BXT-32-1024 MC3
IMG BXT-32-1024 MC4

IMG C-Series (Photon)

Imagination Technologies announced on the 4th of November 2021 the new c-series GPU architecture.[59]

Notes

  • All models support Tile based deferred rendering (TBDR)

PowerVR Vision & AI

Series2NX

The Series2NX family of Neural Network Accelerators (NNA) was announced on September 21, 2017.

Series2NX core options:

ModelDateEngines8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
AX2145[60]September 2017?10.5512/clk256/clkIMG DNN

Android NN

AX2185[61]84.12.02048/clk1024/clk

Series3NX

The Series3NX family of Neural Network Accelerators (NNA) was announced on December 4, 2018.[62]

Series3NX core options:

ModelDateEngines8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
AX3125December 2018?0.6?256/clk64/clkIMG DNN

Android NN

AX3145?1.2?512/clk128/clk
AX3365?2.0?1024/clk256/clk
AX3385?4.0?2048/clk512/clk
AX3595?10.0?4096/clk1024/clk

Series3NX multi-core options

ModelDateCores8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
UH2X40December 2018220.0?8192/clk2048/clkIMG DNN

Android NN

UH4X40440.0?16384/clk4096/clk
UH8X40880.0?32768/clk8192/clk
UH16X4016160.0?65536/clk16384/clk

Series3NX-F

The Series3NX-F family of Neural Network Accelerators (NNA) was announced alongside the Series3NX family. The Series3NX-F family combines the Series 3NX with a Rogue-based GPGPU (NNPU), and local RAM. This allows support for programmability and floating-point.[62]

Implementations

The PowerVR GPU variants can be found in the following table of systems on chips (SoC). Implementations of PowerVR accelerators in products are listed here.

VendorDateSOC namePowerVR chipsetFrequencyGFLOPS (FP16)
Texas InstrumentsOMAP 3420SGX530??
OMAP 3430??
OMAP 3440??
OMAP 3450??
OMAP 3515??
OMAP 3517??
OMAP 3530110 MHz0.88
OMAP 3620??
OMAP 3621??
OMAP 3630??
OMAP 3640??
Sitara AM335x[63]200 MHz1.6
Sitara AM3715??
Sitara AM3891??
DaVinci DM3730200 MHz1.6
Integra C6A8168??
NECEMMA Mobile/EV2SGX530??
RenesasSH-Mobile G3SGX530??
SH-Navi3 (SH7776)??
Sigma DesignsSMP8656SGX530??
SMP8910??
MediaTekMT6513SGX531281 MHz2.25
2010MT6573
2012MT6575M
TridentPNX8481SGX531??
PNX8491??
HiDTV PRO-SX5??
MediaTekMT6515SGX531522 MHz4.2
2011MT6575
MT6517
MT6517T
2012MT6577
MT6577T
MT8317
MT8317T
MT8377
NECNaviEngine EC-4260SGX535??
NaviEngine EC-4270
IntelCE 3100 (Canmore)SGX535??
SCH US15/W/L (Poulsbo)??
CE4100 (Sodaville)??
CE4110 (Sodaville)200 MHz1.6
CE4130 (Sodaville)
CE4150 (Sodaville)400 MHz3.2
CE4170 (Sodaville)
CE4200 (Groveland)
SamsungAPL0298C05SGX535??
AppleApril 3, 2010Apple A4 (iPhone 4)SGX535200 MHz1.6
Apple A4 (iPad)250 MHz2.0
AmbarellaiOneSGX540??
RenesasSH-Mobile G4SGX540??
SH-Mobile APE4 (R8A73720)??
R-Car E2 (R8A7794)??
Ingenic SemiconductorJZ4780SGX540??
Samsung2010Exynos 3110SGX540200 MHz3.2
2010S5PC110
S5PC111
S5PV210??
Texas InstrumentsQ1 2011OMAP 4430SGX540307 MHz4.9
OMAP 4460384 MHz6.1
IntelQ1 2013Atom Z2420SGX540400 MHz6.4
Actions SemiconductorATM7021SGX540500 MHz8.0
ATM7021A
ATM7029B
RockchipRK3168SGX540600 MHz9.6
AppleNovember 13, 2014Apple S1 (Apple Watch (1st generation))SGX543??
March 11, 2011Apple A5 (iPhone 4S, iPod Touch (5th generation))SGX543 MP2200 MHz12.8
March 2012Apple A5 (iPad 2, iPad mini)250 MHz16.0
MediaTekMT5327SGX543 MP2400 MHz25.6
RenesasR-Car H1 (R8A77790)SGX543 MP2??
AppleSeptember 12, 2012Apple A6 (iPhone 5, iPhone 5C)SGX543 MP3250 MHz24.0
March 7, 2012Apple A5X (iPad (3rd generation))SGX543 MP432.0
SonyCXD53155GG (PS Vita)SGX543 MP4+41-222 MHz5.248-28.416
ST-EricssonNova A9540SGX544??
NovaThor L9540??
NovaThor L8540500 MHz16
NovaThor L8580600 MHz19.2
MediaTekJuly 2013MT6589MSGX544156 MHz5
MT8117
MT8121
March 2013MT6589286 MHz9.2
MT8389
MT8125300 MHz9.6
July 2013MT6589T357 MHz11.4
Texas InstrumentsQ2 2012OMAP 4470SGX544384 MHz13.8
BroadcomBroadcom M320SGX544??
Broadcom M340
Actions SemiconductorATM7039SGX544450 MHz16.2
AllwinnerAllwinner A31SGX544 MP2300 MHz19.2
Allwinner A31S
IntelQ2 2013Atom Z2520SGX544 MP2300 MHz21.6
Atom Z2560400 MHz25.6
Atom Z2580533 MHz34.1
Texas InstrumentsQ2 2013OMAP 5430SGX544 MP2533 MHz34.1
OMAP 5432
Q4 2018Sitara AM6528
Sitara AM6548
SGX544
AllwinnerAllwinner A83TSGX544 MP2700 MHz44.8
Allwinner H8
SamsungQ2 2013Exynos 5410SGX544 MP3533 MHz51.1
IntelAtom Z2460SGX545533 MHz8.5
Atom Z2760
Atom CE5310??
Atom CE5315??
Atom CE5318??
Atom CE5320??
Atom CE5328??
Atom CE5335??
Atom CE5338??
Atom CE5343??
Atom CE5348??
AppleOctober 23, 2012Apple A6X (iPad (4th generation))SGX554 MP4300 MHz76.8
AppleSeptember, 2016Apple S1P (Apple Watch Series 1), Apple S2 (Apple Watch Series 2)Series6 (G6050 ?)??
RockchipRK3368G6110600 MHz38.4
MediaTekQ1 2014MT6595MG6200 (2 Clusters)450 MHz57.6
MT8135
Q4 2014Helio X10 (MT6795M)550 MHz70.4
Helio X10 (MT6795T)
Q1 2014MT6595600 MHz76.8
MT6795700 MHz89.5
LGQ1 2012LG H13G6200 (2 Clusters)600 MHz76.8
AllwinnerAllwinner A80G6230 (2 Clusters)533 MHz68.0
Allwinner A80T
Actions SemiconductorATM9009G6230 (2 Clusters)600 MHz76.8
MediaTekQ1 2015MT8173GX6250 (2 Clusters)700 MHz89.6
Q1 2016MT8176600 MHz76.8
IntelQ1 2014Atom Z3460G6400 (4 Clusters)533 MHz136.4
Atom Z3480
RenesasR-Car H2 (R8A7790x)G6400 (4 Clusters)600 MHz153.6
R-Car H3 (R8A7795)GX6650 (6 Clusters)230.4
AppleSeptember 10, 2013Apple A7 (iPhone 5S, iPad Air, iPad mini 2, iPad mini 3)G6430 (4 Clusters)450 MHz115.2
IntelQ2 2014Atom Z3530G6430 (4 Clusters)457 MHz117
Atom Z3560533 MHz136.4
Q3 2014Atom Z3570
Q2 2014Atom Z3580
AppleSeptember 9, 2014Apple A8 (iPhone 6 / 6 Plus, iPad mini 4, Apple TV HD,

iPod Touch (6th generation))

GX6450 (4 Clusters)533 MHz136.4
October 16, 2014Apple A8X (iPad Air 2)GX6850 (8 Clusters)272.9
September 9, 2015Apple A9 (iPhone 6S / 6S Plus, iPhone SE (1st generation), iPad (5th generation))Series7XT GT7600 (6 Clusters)600 MHz230.4
Apple A9X (iPad Pro (9.7-inch), iPad Pro (12.9-inch))Series7XT GT7800 (12 Clusters)>652 MHz>500[64]
September 7, 2016Apple A10 Fusion (iPhone 7 / 7 Plus & iPad (6th generation))Series7XT GT7600 Plus (6 Clusters)900 MHz345.6
Spreadtrum2017SC9861G-IASeries7XT GT7200
MediaTekQ1 2017Helio X30 (MT6799)Series7XT GT7400 Plus (4 Clusters)800 MHz204.8
MediaTekQ3 2022Dimensity 930 (MT6855)IMG BXM-8-256)950 MHz259.2
AppleJune 5, 2017Apple A10X (iPad Pro (10.5-inch), iPad Pro (12.9-inch) (2nd generation), Apple TV 4K)Series7XT GT7600 Plus (12 Clusters)>912 MHz>700[65]
Socionext2017SC1810Series8XE
Synaptics2017Videosmart VS-550 (Berlin BG5CT)Series8XE GE8310
Mediatek2017MT6739Series8XE GE8100
MT8167Series8XE GE8300
2018Helio A20 (MT6761D)
Helio P22 (MT6762)Series8XE GE8320
Helio A22 (MT6762M)
Helio P35 (MT6765)
2019MT6731Series8XE GE8100
2020Helio A25Series8XE GE8320
Helio G25
Helio G35
Texas Instruments2020TDA4VMSeries8 GE8430
2023AM69[66]IMG BXS-4-64800MHz50
Renesas2017R-Car D3 (R8A77995)Series8XE GE8300
Unisoc (Spreadtrum)2018SC9863ASeries8XE GE8322
Q1 2019Tiger T310Series8XE GE8300
Q3 2019Tiger T710Series9XM GM9446
Q1 2020Tiger T7510
Mediatek2018Helio P90Series9XM GM9446
Q1 2020Helio P95
SynapticsQ1 2020Videosmart VS680Series9XE GE9920
SemidriveQ2 2020X9, G9, V9Series9XM

See also

  • List of products featuring PowerVR accelerators
  • Adreno – GPU developed by Qualcomm
  • Mali – available as SIP block to 3rd parties
  • Vivante – available as SIP block to 3rd parties
  • Tegra – family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties
  • AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties

References

External links