1980s in video games

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America.[1] It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES, Famicom), reviving interest in consoles.[2] Up until this point, most investors believed video games to be a fad that has since passed.[3] In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC,[4] and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades.[5] Other consoles releases in the decade included the Intellivision, TurboGrafx-16 (PC Engine) and Sega Genesis (Mega Drive). Notable games of the 1980s included Super Mario Bros, Duck Hunt, Metroid, Elite, SimCity, Galaga, Pitfall!, Frogger, Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon, Final Fight, Ninja Gaiden, Tetris, Adventure, Joust, Robotron: 2084, Pac-Man, Dig Dug, Arkanoid, Populous, R-Type, Contra, Donkey Kong, Centipede, Super Mario Bros. 3, Prince of Persia, Sid Meier's Pirates!, Where in the World Is Carmen Sandiego?, Gauntlet, Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run, Dungeon Master, Final Fantasy, Altered Beast, Shinobi, Lode Runner, Battlezone, Dragon Quest, Ultima IV: Quest of the Avatar, and Marble Madness.

1970s . 1980s in video games . 1990s
Other topics: Anthropology . Comics . Fashion . Music . Science and technology . Sociology
Pac-Man (1980)

Consoles of the 1980s

Third generation consoles (1983–1993)

The Nintendo Entertainment System was released in the mid-1980s and became the best-selling gaming console of its time.

Starting in 1983 the third generation began with the Japanese release of the Family Computer (or "Famicom"; later known as the Nintendo Entertainment System in the rest of the world) by Nintendo. Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit systems like Sega's Genesis were marketed to differentiate between the generations of consoles. In the United States, this generation in gaming was primarily dominated by the NES/Famicom. Other notable consoles included Sega's Mark III, also known as the Master System.

Early Fourth generation consoles (1987–1996)

The Sega Genesis was released in North America in 1989.

Starting in 1987 with the PC Engine in Japan and ending in 1996, with the last console being the Neo-Geo in 1991, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the CD-i. Some of the most notable systems released during this generation were the Super Famicom/Super Nintendo Entertainment System (1990), the Sega Mega Drive/Genesis (1988), and the Neo Geo (1991).[6] Nintendo's Game Boy was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s.[7] A rivalry between Sega and Nintendo occurred during this generation, starting the first ever console war.

History

Golden age of arcade games

In the early-1980s, arcade games were a vibrant industry. The arcade video game industry in the US alone was generating $5 billion of revenue annually in 1981[8] and the number of arcades doubled between 1980 and 1982.[9] The effect video games had on society expanded to other mediums as well such as major films and music. In 1982, "Pac-Man Fever" charted on the Billboard Hot 100 charts[10] and Tron became a cult classic.[11]

Third-party development and an oversaturated market

Following a dispute over recognition and royalties, several of Atari's key programmers split and founded their own company Activision in late 1979.[12] Activision was the first third-party developer for the Atari 2600.[13] Atari sued Activision for copyright infringement and theft of trade secrets in 1980,[14] but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware.[15]

In the aftermath of the lawsuit, an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games; brands like Purina Dog Food.[16] The market was also flooded with too many consoles and too many poor quality games,[17] elements that would contribute to the collapse of the entire video game industry in 1983.

Video game crash of 1983

By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone into bankruptcy.[18] Atari reported a $536 million loss in 1983.[19] Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad.[20] A game often given poster child status to this era, E.T. the Extra-Terrestrial had such bad sale figures that the remaining unsold cartridges were buried in the deserts of New Mexico.[21][22]

Rise of computer gaming

The brunt of the crash was felt mainly across the home console market. Home computer gaming continued to thrive in this time period, especially with lower-cost machines such as the Commodore 64 and ZX Spectrum. Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well.[23][24] Home computers also allowed motivated users to develop their own games, and many notable titles were created this way, such as Jordan Mechner's Karateka, which he wrote on an Apple II while in college.[25]

In the late 1980s, IBM PC compatibles became popular as gaming devices, with more memory and higher resolutions than consoles, but lacking in the custom hardware that allowed the slower console systems to create smooth visuals.[26]

Rejuvenation

By 1985, the home market console in North America had been dormant for nearly two years. Elsewhere, video games continued to be a staple of innovation and development. After seeing impressive numbers from its Famicom system in Japan, Nintendo decided to jump into the North American market by releasing the Nintendo Entertainment System, or NES for short. After release it took several years to build up momentum, but despite the pessimism of critics it became a success. Nintendo is credited with reviving the home console market.[2]

One innovation that led to Nintendo's success was its ability to tell stories on an inexpensive home console; something that was more common for home computer games, but had only been seen on consoles in a limited fashion. Nintendo also took measures to prevent another crash by requiring third-party developers to adhere to regulations and standards, something that has existed on major consoles since then. One requirement was a "lock and key" system to prevent reverse engineering. It also forced third parties to pay in full for their cartridges before release, so that in case of a flop, the liability will be on the developer and not the provider.[27]

Notable video-game franchises established in the 1980s

Arcades

Consoles and home computers

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are considered spin-offs of previously established franchises.

Financial performance

Highest-grossing arcade games of the decade

The following titles were the highest-grossing arcade video games of each year in the 1980s, in terms of coin drop earnings.

Highest-grossing arcade games of the 1980s
YearMarketChart(s)TitleRevenueInflationDeveloperManufacturer(s)GenreRef
1980WorldwidePac-Man$6 billion$19 billionNamcoNamco / MidwayMaze[28][29]
1981
1982
1983WorldwidePole PositionUn­knownNamcoNamco / AtariRacing[30]
1984UKUn­knownTrack & FieldUn­knownKonamiKonamiOlympic sports[31]
USAAMOAPole PositionUn­knownNamcoAtariRacing[32]
RePlayPole Position IIUn­knownNamcoAtariRacing[33]
1985UKUn­knownCommandoUn­knownCapcomCapcomRun-and-gun[31]
USAPlay MeterHang-OnUn­knownSegaSegaRacing[34]
RePlayKarate ChampUn­knownTechnōsData EastFighting[35]
1986JapanGame MachineHang-OnUn­knownSegaSegaRacing[36][37]
UKElectrocoin (London)Nemesis (Gradius)Un­knownKonamiKonamiScrolling shooter[38]
USAPlay MeterGauntletUn­knownAtari GamesAtari GamesHack-and-slash[39]
RePlayHang-OnUn­knownSegaSegaRacing[40]
1987JapanGamest / Game MachineOut RunUn­knownSegaSegaDriving[41][42]
USAPlay MeterSegaSegaDriving[43]
1988JapanGamest / Game MachineAfter BurnerUn­knownSegaSegaAir combat[44][45]
Hong KongBondealRoboCopUn­knownData EastData EastAction[46]
UKUn­knownOperation WolfUn­knownTaitoTaitoLight gun shooter[47]
USAPlay MeterDouble DragonUn­knownTechnōsTaitoBeat 'em up[48]
1989JapanDedicated cabinetFinal LapUn­knownNamcoNamcoRacing[49]
Conversion kitTetrisUn­knownSegaSegaPuzzle[49][50]
USAAMOA (dedicated)Double DragonUn­knownTechnōsTaitoBeat 'em up[51]
AMOA (conversion kit)Capcom BowlingUn­knownStrataCapcomSports
RePlay (dedicated)Super Off RoadUn­knownLelandLelandRacing[52]
RePlay (conversion kit)Ninja GaidenUn­knownTecmoTecmoBeat 'em up

Best-selling home video games of the decade

The following table lists the top 20 best-selling home video games of the 1980s. Note that video game sales numbers were not as widely reported during the 1980s, with the exception of titles published by Nintendo and Atari, Inc.

Best-selling home video games of the 1980s (as of 2015)
No.TitleUnits soldInitial release datePlatform(s)GenreDeveloperPublisher(s)Ref
1Super Mario Bros.40.24 millionSeptember 13, 1985NESPlatformerNintendo R&D4Nintendo[53]
2Tetris (Game Boy)35 millionJune 14, 1989Game BoyPuzzleNintendo R&D1Nintendo[54]
3Duck Hunt28.31 millionApril 29, 1984NESLight gun shooterNintendo R&D1Nintendo[55]
4Super Mario Land18.14 millionApril 21, 1989Game BoyPlatformerNintendo R&D1Nintendo[56]
5Super Mario Bros. 317.28 millionOctober 23, 1988NESPlatformerNintendo EADNintendo[56]
6Donkey Kong15.05 millionJune 1982G&W, Coleco, Atari, NESPlatformerNintendo R&D1Coleco, Atari Corporation[a]
7Pac-Man11.15 million1982VCS, Coleco, NES, PCMazeNamcoAtari, Coleco, Namco, Thunder Mountain[b]
8Tetris (NES)8 millionNovember 1989NESPuzzleNintendo R&D1Nintendo[67]
9Super Mario Bros. 27.46 millionOctober 9, 1988NESPlatformerNintendo EADNintendo[56]
10The Legend of Zelda6.51 millionFebruary 21, 1986NESAction-adventureNintendo EADNintendo[68]
11Space Invaders6.09 millionMarch 1980Atari VCSShoot 'em upTaitoAtari, Inc.[62][c]
12The Last Ninja 25.5 millionAugust 29, 1988ComputersAction-adventureSystem 3Activision[69]
13Pitfall!5 millionApril 20, 1982Multi-platformPlatformerActivisionActivision[70]
14Zelda II: The Adventure of Link4.38 millionJanuary 14, 1987NESAction role-playingNintendo EADNintendo[71]
15Excitebike4.16 millionNovember 30, 1984NESRacingNintendo R&D1Nintendo[72]
16Frogger4.1 millionAugust 1982Atari VCS, ComputersActionKonamiParker Brothers, Sierra On-Line[d]
17Where in the World Is Carmen Sandiego?4 millionJune 1, 1985Multi-platformEducationalBroderbundBroderbund[75]
The Last Ninja4 million1987Commodore 64Action-adventureSystem 3Activision[69]
Teenage Mutant Ninja Turtles4 millionMay 12, 1989NESAction-platformerKonamiUltra Games[76]
Populous4 millionJune 5, 1989Multi-platformGod gameBullfrog ProductionsElectronic Arts[77]

Best-selling home systems of the decade

The following table lists the top 20 best-selling home systems in the 1980s, including home video game consoles, handheld game consoles, handheld electronic games, and personal computers.

Best-selling home systems in the 1980s
No.System(s)ManufacturerTypeGenerationReleaseHardware salesSoftware sales
JapanUSAEuropeKoreaWorldwideAs ofUSAAs of
1Nintendo Entertainment SystemNintendoConsoleThird198314,630,000[78]20,800,000+[79]1,000,000[80]20,000[81]36,450,0001989101,500,000[82]1989
2Game & WatchNintendoHandheld198018,600,000+[83][84]1982
3Atari 2600 (Atari VCS)AtariConsoleSecond197718,450,000+[85][86]1986Un­knownUn­known
4Commodore 64 (C64)CommodoreComputer8-bit198213,700,000[87]1989
5IBM Personal Computer (PC)IBMComputer8/16-bit19816,952,600+[e]1989
6Apple IIApple Inc.Computer8-bit19774,487,000[87]1989
7NEC UltraLite / PC-88 / PC-98NECComputer8/16-bit19814,040,000[f]211,000+[90]Un­knownUn­known4,251,000+1989
8Famicom Disk SystemNintendoConsole8-bit19864,000,000[91]4,000,0001989
9MSXASCII Corp.Computer8-bit19834,000,000[92]1989
10Sega SG-1000 / Master SystemSegaConsoleThird19851,440,000[93]1,665,000+[94][95][96]700,000[80]130,000[81]3,935,000+1989
11Apple MacintoshApple Inc.Computer16-bit19773,502,000[87]1989
12IntellivisionMattelConsoleSecond19793,000,000+[97]1983
13Coleco Mini-ArcadeColecoDedicated19823,000,000[98]3,000,0001982
14PC Engine / TurboGrafx-16NECConsole8/16-bit19872,350,000[78]300,000[99]Un­knownUn­known2,650,000+1989Un­known
15Game BoyNintendoHandheld8-bit19891,480,000[78]1,000,000[79]2,500,000[100]1989
16ZX81 / ZX SpectrumSinclairComputer8-bit19812,300,000[101]1984
17ColecoVisionColecoConsoleSecond19822,000,000[102]Un­knownUn­known2,000,000+1984
18Amstrad CPCAmstradComputer8-bit1984Un­known2,000,000[103]2,000,000+1989
19Atari 400 / Atari 800AtariComputer8-bit19791,900,000[87]1989
20AmigaCommodoreComputer16-bit19851,600,000[87]1989

Hardware timeline

The following gallery highlights hardware used to predominantly play games throughout the 1980s.

Notes

References