CP System

The CP System (CPシステム, shīpī shisutemu, CPS for short and retroactively known as CPS-1) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

CP System
A CP System board
ManufacturerCapcom
Release dateMay 13, 1988 (1988-05-13)
DiscontinuedMarch 31, 2015 (2015-03-31) (technical support)[1]
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 4096 colors
Input8-way joystick, from 3 to 6 buttons
SuccessorCP System II

Among the 33 titles released for the original CP System include Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.

History

CP System's 10 MHz 68000 CPU and graphics IC

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home".[2]

Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at the time.[3][4] The two chips cost £5,500,000 or $9,800,000 (equivalent to $25,000,000 in 2023) to develop.[3]

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.[citation needed]

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES. Capcom ended technical support for the CP system's games on March 31, 2015[1]

Technical specifications

  • CPU:
  • Co-processors: 2x CPS Super Chip[3][4][5]
  • Sound chips:
    • Yamaha YM2151 @ 3.579 MHz
    • Oki OKI6295 @ 1 MHz (7.576 kHz samples)
  • Display
    • Resolution: Raster, 384×224 @ 59.6294 Hz
    • Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
    • Colors available: 65,536[6]
    • Onscreen colors: 4096[6] (192 global palettes with 16 colors each)
  • Sprites:
    • Simultaneously displayable: 256 (per scanlines)
    • Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
    • Vertical and horizontal flipping capability
  • Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
  • Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
  • 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
  • PPU: 192 KB VRAM + 16 KB CACHE RAM
  • Z80 RAM: 2 KB WORK RAM

List of games

English titleRelease dateDeveloperJapanese titleGenre
Forgotten Worlds1988-05-13CapcomLost Worlds
(ロストワールド)
Shoot 'em up
Ghouls'n Ghosts1988-12CapcomDaimakaimura
(大魔界村)
Platform
Strider1989-03CapcomStrider Hiryū
(ストライダー飛竜)
Platformer
Dynasty Wars1989-04CapcomTenchi o Kurau
(天地を喰らう)
Beat 'em up
Willow1989-06CapcomWillow
(ウィロー)
Platform
U.N. Squadron1989-08CapcomArea 88
(エリア88)
Shoot 'em up
Final Fight1989-12-01CapcomFinal Fight
(ファイナルファイト)
Beat 'em up
1941: Counter Attack1990-02Capcom1941
(1941)
Shoot 'em up
Mercs1990-03-02CapcomSenjō no Ōkami II
(戦場の狼II)
Run and gun
Mega Twins1990-06-19CapcomChiki Chiki Boys
(チキチキボーイズ)
Platform
Magic Sword - Heroic Fantasy1990-06-23CapcomMagic Sword
(マジックソード)
Platform
Carrier Air Wing1990-10-09CapcomU.S. Navy
(U.S.NAVY)
Shoot 'em up
Nemo1990-11-20CapcomNemo
(ニモ)
Platformer
Street Fighter II: The World Warrior1991-02-06CapcomStreet Fighter II: The World Warrior
(ストリートファイターII -The World Warrior-)
Head-to-head fighting
Three Wonders1991-05-20CapcomWonder 3
(ワンダー3)
Multi-game
The King of Dragons1991-07-11CapcomThe King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up
Captain Commando1991-09-28CapcomCaptain Commando
(キャプテンコマンドー)
Beat 'em up
Knights of the Round1991-11-27CapcomKnights of the Round
(ナイツオブザラウンド)
Beat 'em up
Street Fighter II: Champion Edition1992-03-13CapcomStreet Fighter II (Dash): Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Head-to-head fighting
Adventure Quiz: Capcom World 21992-06-11CapcomAdventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
Varth: Operation Thunderstorm1992-06-12CapcomVarth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)
Shoot 'em up
Quiz & Dragons: Capcom Quiz Game1992-07-01CapcomQuiz & Dragons
(クイズ&ドラゴンズ)
Quiz game
Street Fighter II Turbo: Hyper Fighting1992-12-09CapcomStreet Fighter II (Dash) Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Head-to-head fighting
Gulun.Pa!1993-12-20Gulun.Pa!
(グルンパ!)
Puzzle
Pokonyan! Balloon1994-03-22CapcomPokonyan! Balloon
(ポコニャン!バルーン)
Kiddie ride
Ken Sei Mogura: Street Fighter II1994-04-18Capcom/Togo/SigmaKen Sei Mogura
(拳聖土竜)
Whack a mole
Pnickies[7]1994-06-08Capcom/CompilePnickies
(ぷにっきいず)
Puzzle
Quiz Tonosama no Yabō 2: Zenkoku-ban1995-01-23CapcomQuiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)
Quiz game
Pang! 31995-05-11Capcom/Mitchell CorporationPlatformer
Mega Man: The Power Battle1995-10-06
(CPS II backport)
CapcomRockman: The Power Battle
(ロックマン ザ・パワーバトル)
Action
Magical Pumpkin1996-10-31CapcomMagical Pumpkin
(マジカルパンプキン)
Kiddie ride
Ganbare! Marine Kun2000-04-11CapcomGanbare! Marine Kun
(がんばれ!マリン君)
Redemption

CP System Dash

CP System Dash
A CPS-1.5 board
ManufacturerCapcom
Release dateFebruary 1, 1992 (1992-02-01)
DiscontinuedDecember 6, 1993 (1993-12-06)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 3072 colors
SoundSound CPU: "Kabuki" Z80 (@ 8 MHz)
Q-Sound (@ 4 MHz)
Input8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips.

The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.

List of games

English titleRelease dateDeveloperJapanese titleGenre
Warriors of Fate
Sangokushi II (Asia)
1992-10-02CapcomTenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
Cadillacs and Dinosaurs1993-02-01CapcomCadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)
Beat 'em up
The Punisher1993-04-22CapcomThe Punisher
(パニッシャー)
Beat 'em up
Saturday Night Slam Masters1993-07-13CapcomMuscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
Muscle Bomber Duo: Ultimate Team Battle1993-12-06CapcomMuscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game

Capcom Power System Changer

A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo.[8] Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

Upon launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.[9]

The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".

All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.[citation needed]

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate. Mega Man: The Power Battle, originally also CP System II release, was also similarly backported to the CP System, but it was not released for the CPS Changer.

List of games

Release dateDeveloperEnglish titleJapanese titleGenre
1994CapcomWarriors of Fate
Sangokushi II (Asia)
Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
1994CapcomCapcom World 2: Adventure QuizAdventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
1995CapcomCaptain CommandoCaptain Commando
(キャプテンコマンドー)
Beat 'em up
1994CapcomFinal FightFinal Fight
(ファイナルファイト)
Beat 'em up
1995CapcomKnights of the RoundKnights of the Round
(ナイツオブザラウンド)
Beat 'em up
1995CapcomMuscle Bomber Duo: Ultimate Team BattleMuscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
1994CapcomSaturday Night Slam MastersMuscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
1994CapcomStreet Fighter II: Champion EditionStreet Fighter II Dash: Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Versus Fighting
1994, pack-inCapcomStreet Fighter II Turbo: Hyper FightingStreet Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Versus Fighting
1995CapcomStreet Fighter AlphaStreet Fighter Zero
(ストリートファイターZERO)
Versus Fighting
1995CapcomThe King of DragonsThe King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up

See also

References

External links