The Backrooms

The Backrooms are a fictional concept first mentioned on a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are commonly depicted as an extradimensional space containing impossibly large expanses of empty rooms accessed by "no-clipping out of reality" in certain areas.

An image of the Backrooms. A large, open room with carpet, fluorescent lights and yellow wallpaper. A gap in the wall shows similar rooms extending without limits.
A typical depiction of the Backrooms, digitally rendered

Internet users have expanded on the concept of the Backrooms, introducing concepts such as "levels" and hostile creatures that inhabit the Backrooms. In early 2022, American Youtuber Kane Parsons started a series of Backrooms short films on YouTube, which went viral. The videos have been credited with igniting a surge in Backrooms content and lifting it from obscurity and into mainstream. He is slated to direct a film adaptation of his series produced by A24.

History

Original creepypasta

On May 12, 2019, an anonymous user started a thread on /x/, 4chan's paranormal-themed board, asking users to "post disquieting images that just feel 'off'".[1][2] One of the posts was the original photo of the Backrooms: a picture of a large carpeted, open room with yellow wallpaper and fluorescent lighting on a Dutch angle.[3] It is not known where the photo was taken,[4] but it appeared in an earlier thread on April 21, 2018.[5]

Another user replied to this post with the first description of the Backrooms:[4]

If you're not careful and you noclip[a] out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you

— Anonymous, 4chan (May 13, 2019)[1]

Growth and fandom

Some stories about the Backrooms include malevolent creatures.

Days after the original creepypasta,[5] users began to share stories about the Backrooms on subreddits such as r/creepypasta and later r/backrooms.[2] A fandom began to develop around the Backrooms and creators expanded upon the original iteration of the creepypasta by creating additional floors or "levels" and entities which populate them.[4][6] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0.[6]

As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom. A Reddit user named Litbeep created another subreddit called r/TrueBackrooms focusing only on the original version. ABC News said that unlike fandoms surrounding existing properties, the lack of a canonical Backrooms made "drawing a line between authentic storytelling and jokes" difficult.[2][4] By March 2022, r/backrooms had over 157,000 members.[2]

The fandom steadily expanded onto other platforms with the upload of videos on Twitter and TikTok.[5] Wikis hosted on Fandom and Wikidot dedicated to the Backrooms lore were established.[7] Dan Erickson, creator of the television series Severance (2022), named the Backrooms as one of his many influences while working on the series.[8]

Reception

The Backrooms have been associated with an internet aesthetic known as liminal spaces, which include "images of eerie and uninhabited spaces", such as the above empty hallway.[9]

Some sources believe the Backrooms to have been the origin of the internet aesthetic of liminal spaces,[5] which depict usually busy locations as unnaturally empty. The #liminalspaces hashtag has amassed nearly 100 million views on TikTok.[9][10] Paste's Phoenix Simms wrote that the Backrooms and games such as The Stanley Parable, which is claimed to reference it, is "tied to a long tradition of the liminal in horror" and the color yellow as a symbol of caution, deterioration, and existential distress. The Stanley Parable depicts a more absurdist and light-hearted but still subtly disconcerting take on the latter. The Backrooms' is "a fungal, sickly yellow", where both the person and the mind can lose themselves in.[11]

PC Gamer compared the Backrooms' various levels to H. P. Lovecraft's R'lyeh and The City in the manga Blame!, describing it as "an uncanny valley of place".[12] ABC News and Le Monde grouped the Backrooms into an "emerging genre of collaborative online horror" which also includes the SCP Foundation.[4][7] Kotaku said that this collaborative aspect, as well as the lack of overt horror or threat, made the Backrooms stand out from other creepypastas.[5] Both Kotaku and Tama Leaver, professor of internet studies at Curtin University, felt that the Backrooms was scary "because [it invites] you to interpret what's not shown". While Leaver believed that the "eerie feeling of familiarity" helped draw fans together, Kotaku said that the horror was in part derived from the subtle "wrongness" present in liminal spaces.[2][5]

A TikTok trend of videos that zoom in on Google Earth to reveal an entrance to the Backrooms have grown popular.[12][13]

Adaptations

YouTube

In January 2022, a short horror film titled "The Backrooms (Found Footage)" was uploaded to YouTube. Created by then-16-year-old Kane Parsons of Northern California, known online as Kane Pixels, it is presented as a VHS tape recorded by a filmmaker who accidentally enters the Backrooms in the 1990s and is pursued by a monster.[14][15] Parsons used the software Blender and Adobe After Effects to create the environment of the Backrooms, and it took him a month to complete it. He described the Backrooms as a manifestation of a poorly remembered recollection of the late 90s and early 2000s.[2][4] The video has over 57 million views as of March 2024.[16][17]

The short was praised by the fandom[16] and received positive reviews from critics. WPST called it "the scariest video on the Internet".[18] Otaku USA categorized it as analog horror,[19] while Dread Central and Nerdist compared it favorably to the 2019 video game Control.[20][21] Kotaku praised the series for exercising restraint in its horror and mystery.[5] Boing Boing's Rob Beschizza predicted that the Backrooms, like the creepypasta Slender Man and its panned 2018 film adaptation, would eventually be adapted into a "slick but dismal 2-hour Hollywood movie."[22]

Expanding his videos into a series of sixteen shorts,[23] Parsons introduced plot aspects such as Async, an organization which opened a portal into the Backrooms in the 1980s and conducted research within it.[4][5] The series has collectively garnered over 100 million views.[24] It is also credited with lifting the Backrooms from obscurity into the mainstream internet and causing a surge in Backrooms content,[5][12] particularly on YouTube.[25] For his shorts, Parsons received a Creator Honors at the 2022 Streamy Awards from The Game Theorists.[26]

Film adaptation

On February 6, 2023, A24 announced that they are working on a film adaptation of the Backrooms based on Parsons' videos, with Parsons directing. Roberto Patino is set to write the screenplay, while James Wan, Michael Clear from Atomic Monster, Shawn Levy, Dan Cohen, and Dan Levine of 21 Laps are set to produce.[14][23]

Video games

The Backrooms have been adapted into numerous video games, including on the platforms Steam and Roblox.[12][16][27] An indie game was released by Pie on a Plate Productions two months after the original creepypasta,[28] and was positively reviewed for its atmosphere but received criticism for its short length.[3][29][30] Many others, such as Enter the Backrooms, Noclipped and The Backrooms Project, were released in the following years.[27] Co-op multiplayer Escape the Backrooms by Fancy Games was praised by Bloody Disgusting for its depiction of the extended lore,[23][31] while The Backrooms 1998 (both 2022), a psychological survival horror game independently released by one-person developer Steelkrill Studio, was noted by reviewers for its found footage visuals and limited save system.[32][33]

See also

Notes

References

Further reading

External links