General-purpose technology

General-purpose technologies (GPTs) are technologies that can affect an entire economy (usually at a national or global level).[1][2][3] GPTs have the potential to drastically alter societies through their impact on pre-existing economic and social structures. The archetypal examples of GPTs are the steam engine, electricity, and information technology. Other examples include the railroad, interchangeable parts, electronics, material handling, mechanization, control theory (automation), the automobile, the computer, the Internet, medicine, and artificial intelligence, in particular generative pre-trained transformers.

In economics, it is theorized that initial adoption of a new GPT within an economy may, before improving productivity, actually decrease it,[4] due to: time required for development of new infrastructure; learning costs; and, obsolescence of old technologies and skills. This can lead to a "productivity J-curve" as unmeasured intangible assets are built up and then harvested. [5] Impending timeframe to utilize the latent benefits of the new technology is deemed a trade-off. Spin-out firms/inventors from organizations that had developed GPTs play an important role in developing applications for GPTs. However, it has been observed that the level of cumulative innovation in GPTs diminishes as more spin-outs into application development occur.[6]

Historical GPT according to Lipsey and Carlaw

Economists Richard Lipsey and Kenneth Carlaw suggest that there have only been 24 technologies in history that can be classified as true GPTs.[7] They define a transforming GPT according to the four criteria listed below:

  1. is a single, recognisable generic technology
  2. initially has much scope for improvement but comes to be widely used across the economy
  3. has many different uses
  4. creates many spillover effects

Since their book, more GPTs have been added for the 21st century.[by whom?]

A GPT can be a product, a process or an organisational system.

Foundational

The earliest technologies mentioned by Lipsey and Carlaw occur before the Neolithic period and have not been cast as GPTs, however, they are innovations that the other 24 rely upon.

ClassificationDate
Spoken LanguageprocessPre-10,000 BC
ClothingproductPre-10,000 BC
Mastery of fireprocessPre-10,000 BC
Coil potteryproductPre-10,000 BC
Weapons (sharp-edged tools)productPre-10,000 BC

Expanded list of 25 technologies

GPTSpillover EffectsDateClassification
Domestication of plantsNeolithic agricultural revolution9000-8000 BCprocess
Domestication of animalsNeolithic agricultural revolution, working animals8500-7500 BCprocess
Smelting of oreearly metal tools8000-7000 BCprocess
Moneytrade, record keeping9000–6000 BCprocess
Wheelmechanization, potter's wheel4000–3000 BCproduct
Writingtrade, record keeping, poetry3400-3200 BCprocess
Bronzetools & weapons2800 BCproduct
Irontools & weapons1200 BCproduct
Water wheelinanimate power, mechanical systemsEarly Middle Agesproduct
Three-masted sailing shipdiscovery of the New World, maritime trade, colonialism15th centuryproduct
Printingknowledge economy, science education, financial credit16th centuryprocess
Factory systemIndustrial Revolution, interchangeable partslate 18th centuryorganisation
Steam EngineIndustrial Revolution, machine toolslate 18th centuryproduct
Railwayssuburbs, commuting, flexible location of factoriesmid 19th centuryproduct
Iron steamshipglobal agricultural trade, international tourism, dreadnought battleshipmid 19th centuryproduct
Internal combustion engineautomobile, airplane, oil industry, mobile warfarelate 19th centuryproduct
Electricitycentralized power generation, factory electrification, telegraphic communicationlate 19th centuryproduct
Automobilesuburbs, commuting, shopping centres, long-distance domestic tourism20th centuryproduct
Airplaneinternational tourism, international sports leagues, mobile warfare20th centuryproduct
Mass productionconsumerism, growth of US economy, industrial warfare20th centuryorganisation
ComputerDigital Revolution, Internet20th centuryproduct
Lean productionGrowth of Japanese economy, agile software development20th centuryorganisation
Internetelectronic business, crowdsourcing, social networking, information warfare20th centuryproduct
Biotechnologygenetically modified food, bioengineering, gene therapy20th centuryprocess
Nanotechnologynanomaterials, nanomedicine, quantum dot solar cell, targeted cancer therapy21st centuryproduct

Steam engine increased labor productivity annually by 0.34%; IT by 0.6% (1995–2005); robotics by 0.36% (1993–2007).[8]

GPT in military and defense-related procurement

In his book, Is War Necessary for Economic Growth?: Military Procurement and Technology Development, Vernon W. Ruttan, Regents Professor Emeritus in the Department of Applied Economics at the University of Minnesota, examines the impact of military and defense-related procurement on U.S. technology development.[9] Ruttan identifies the development of six general-purpose technologies:

  • Interchangeable parts and mass production
  • Military and commercial aircraft
  • Nuclear energy
  • Computers and semi-conductors
  • The Internet
  • The space industries

Based on his reading of the histories of these technologies, Ruttan finds that military and defense-related procurement has been a major source of technology development. He believes that the current technological landscape would look very different in the absence of military and defense-related contributions to commercial technology development. However, from his research, Ruttan determines that commercial technology development would have occurred in the absence of military procurement but more slowly, e.g., the aircraft, computer, and Internet industries. He cites nuclear power as an example of a general-purpose technology that would not have developed in the absence of military and defense-related procurement.

See also

References

External links